@startuml
sprite $bowling_ball [48x48/16] {
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000000000000000000000000000000000000000000000000
}


!define FA6_BOWLING_BALL(_alias) ENTITY(rectangle,black,bowling_ball,_alias,FA6 BOWLING_BALL)
!define FA6_BOWLING_BALL(_alias, _label) ENTITY(rectangle,black,bowling_ball,_label, _alias,FA6 BOWLING_BALL)
!define FA6_BOWLING_BALL(_alias, _label, _shape) ENTITY(_shape,black,bowling_ball,_label, _alias,FA6 BOWLING_BALL)
!define FA6_BOWLING_BALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,bowling_ball,_label, _alias,FA6 BOWLING_BALL)
skinparam folderBackgroundColor<<FA6 BOWLING_BALL>> White
@enduml